![]() ![]() ![]() On the flip side, if the protagonist Frey is exactly as we remembered her (irruent, sarcastic and sometimes vulgar), In Tanta We Trust offered us the opportunity to admire a new and more combative side of the Tantha of Love, which in the game main was explored in a less incisive way than the other three. In two and a half hours requests to reach the end credits – which by dedicating themselves to the secondary activities and the challenges to be overcome to enhance Thalia’s spells become barely three and a half – the fights are quite rare, and are concentrated mostly in the final climb that leads to the challenging battle with the main antagonist.Ī very unsatisfactory balance between storytelling and gameplaywhich in our opinion clashes with the great sense of freedom transmitted to us last January by main game. The beginning is more staid than ever, so much so that in the first 50 minutes or so we did nothing but follow Cinta among the enemies, however remaining crouched so as not to be identified and limiting ourselves to following her directives. Where Forspoken was heavily focused on the exploration of a huge world and therefore offered the player some freedom, In Tanta We Trust it focuses almost exclusively on the narrative and appears too linear. While not being able to change the course of history in any way, our Frey therefore allies with Tantha Cinta to free the population of Visoria from the cage that the roots of the tree have formed around the palace of Olas, learn as much information as possible about the Rheddig and maybe find a way to finally get rid of the Ruin that nearly destroyed the world of Athia. ![]() SEE ALSO Destiny 2: Rebuilding Trust - The Path Forward for Bungie ![]()
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